From Zeroasterisk
Capture the Flag in Columbus
Details
when: - 09 September 2005 @ ~ 8:30 PM
where: - TBD
why: - Because CTF is fun
coordinators: - Alan & Phil
who: - not sure, RSVP to alan or phil if you can.
- Alan & Anita (2)
- Jess (1)
- Chris / Lowrey & friends (?)
- Phil (1)
location discussion
We would like to find a forested area with boundries, but large enough to accomodate some real CTF play. A park is ok, as long as it doesn't close at dark - but make sure it's large enough... the picnic area at the park of rosees was not really large enough. Ideas?
More info
rules / object
teams and territories
All players are divided into 2 teams. The playing field is divided into 2 territories. Team A controls territory A and hides their flag somewhere in territory A (usually far away from the border of the 2 territories).
object : capture the flag
Team A tries to infiltrate team B's territory and capture their flag... to find it, grab it, and bring it back into territory A.
tag, you're in jail
While any memeber of team A is in territory B, any member of team B can tag the team A person who is in territory B. After such a tag, the person from team A who was caught in territory B has to go to a "jail" area in territory B. Anyone who is in "jail" has to remain in jail, but doesn't have to remain silent. Anyone in team A who has not been caught yet (not sent to jail) can tag out anyone in the opposing team's jail, thus returning to play anyone in that jail. Anyone thus released from jail must walk back into their own territory before re-infiltrating the opposing team's territory.
details
- The flag must be hidden in such a manner that it can be found. Often a flag is a white t-shirt or glowstick. Depending on the game, there are rules as to how high it can be hidden (5 feet or lower) and that it can't be burried or too hidden. Typically you would want at least 6 inches of flag showing (at least from some angle).
- There are often out-of-bounds areas, and the flag should not be placed too close to such a boundry, such that one need not go out of bounds to find the flag which may be in bounds.
- Night games are the most common time for playing CTF, and thus stealth is paramount... this means forrests make better playing grounds than do open fields.
variations on the rules
- Multiple Flags - in one variation on the game there are 3 flags per team, and to win, your team much have captured all 3 flags while less than 3 of your flags have been captured... but each person (regardless of team) can only carry one flag at a time.
- One jailbreak per person, per infiltration - when you break a team mate out of jail, you can only break out one person per infiltration... you would have to leave the enemy territory and come back in to free another. Two people could free two people, one each. (this is a very common rule)